This is a tutorial series which should move a beginner to a much higher level step by step.
NOTE: These are legacy tutorials now (the tutorials are provided with older UX). If you want to see a beginner tutorial with actual UX, you can watch it there: RealityCapture tutorial: Complete model in PPI.
In the first part of this tutorial series, you will get a brief knowledge of how RealityCapture works and things which you shouldn’t miss out on in the very beginning of your RealityCapture experience.
Topics which are covered inside of this tutorial are:
2:00 How to take the photos for your 3D model
3:10 Preparing the captured images for processing
6:25 Installing RealityCapture
9:00 Importing images for geometry into RealityCapture
10:04 How to switch between different layouts
10:25 Brief introduction into Application User Interface
13:39 Importing images for texture into RealityCapture
13:52 How to switch between geometry and texture layer in 2D view
14:20 Quick check of application settings
In the second part of our tutorial, you will get familiar with:
00:15 How to Align the images
02:00 How to group, un-group the images
03:20 How to move with the model/point cloud inside of 3D view
04:55 Second Alignment with un-grouped images
05:48 How to set the Ground Plane
06:30 Defining the scale of the object
06:36 How to place the control points
09:06 Defining the distance constraint
10:28 How to adjust the Reconstruction Region
In this part you will get to see:
00:13 Reconstruction of the 3D model
00:28 Going through Reconstruction Settings
01:33 Reconstruction in Normal Detail & Saving the Project
01:40 Changing the layout
02:00 Checking the model's properties
02:50 Different selection types and how to use them for the Filtering tool to remove the unwanted parts of the mesh.
06:10 Using the unwrap tool. Coloring (vertex color) and Texturing the model.
The fourth part covers:
00:20 The simplification of the 3D model, which is a process used for reducing the polygon count and optimizing the model.
02:55 Reprojection tool used to bake the textures.
03:48 Export of the 3D model
06:52 Creating a basic render in RealityCapture.
07:05 Using Animation tool to create a video
09:30 Exporting and uploading the 3D model to Sketchfab, which is a real-time online 3D model viewer for presenting or selling your work.