This is a tutorial series which should move a beginner to a much higher level step by step.
Part 1
In the first part of this tutorial series, you will get a brief knowledge of how RealityCapture works and things which you shouldn’t miss out on in the very beginning of your RealityCapture experience.
Topics which are covered inside of this tutorial are:
How to shoot the pictures and prepare them for processing.
How to download and install RealityCapture.
Importing the images for a geometry/solid mesh and the texture layer and how to navigate between the image layers in the 2D view.
How to choose your window/viewport layout.
Introduction to RC’s GUI/User interface.
The application settings.
Part 2
In the second part of our tutorial, you will get familiar with:
Aligning the images.
How to group and un-group the calibration parameters of images.
The navigation in the 3D viewport.
How to use set ground plane tool to move and rotate the model or a pointcloud inside of a 3D view with a gizmo.
How to work with the Reconstruction Region to make things faster and easier.
Part 3
In this part you will get to see:
The Reconstruction/Meshing of the 3D model and the reconstruction settings.
The properties of a model.
Different selection types and how to use them for the Filtering tool to remove the unwanted parts of the mesh.
Using the unwrap tool.
Coloring (vertex color) and Texturing the model.
Part 4
The fourth part covers:
The simplification of the 3D model, which is a process used for reducing the polygon count and optimizing the model.
Reprojection tool used to bake the textures.
Exporting the model.
Creating a basic render in RealityCapture.
The animation tool for creating videos.
Exporting and uploading the 3D model to Sketchfab, which is a real-time online 3D model viewer for presenting or selling your work.
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