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RealityCapture tutorial: Texture Reprojection


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    Asset Double

    This video is great.
    Question: Does it make a difference if I simplify my mesh and then Unwrap and texture?
    Or am I better off Unwrapping and texturing my high poly mesh, simplifying, and then reprojecting that texture to the simplified model?

    I found info on how to tweak the settings to increase the Texture Quality percentage but I'm working on finding the most efficient workflow while keeping the best quality possible.

    Thanks for and any advice in advance