In this tutorial, you’ll learn how to process a scan in RealityCapture and use it in Unreal Engine 5 as a nanite mesh. We’ll go through every single step of the processing in RealityCapture and the setup in Unreal Engine 5.
Timestamps:
0:00 – Intro
2:40 – Detect markers and alignment
7:21 – Mesh reconstruction
10:32 – Mesh clean up
12:42 – Texturing
13:54 – Simplification
14:58 – Unwrap
15:54 – Texture reprojection
16:48 – Export
18:02 – Medieval Game Environment
18:42 – Importing the mesh to UE5
20:36 – Editing the material
22:10 – Creating a material instance
23:00 – Placing the mesh in the level Winter
Environment using RealityCapture, Quixel Mixer and Twinmotion: https://www.youtube.com/watch?v=kWrdG...
Download RealityCapture (PPI) for FREE here: http://bit.ly/2sotr7h
Try it yourself with free sample datasets: https://bit.ly/3cRBfQp
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