Nice work on this guys, getting some great results. One thing that would be handy is definitive xyz translation and rotation inputs. Having the ability to rotate in the viewport is great but what I'm finding is that in most instances I need to rotate 180 on X or want to tweak the Y(Z rotation in CR) numerically. Something similar to the channel box in Maya or Mudbox's transformation tools. It would also be nice to be able to move the pivot to the new ground and set Y as up as opposed to Z when working in a VFX pipeline. If this exists already then maybe you could point me in the right direction as I haven't been able to find it in the help docs. Thanks.
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