Regionalized Simplification

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    Erik Christensen
    +1, this is a fantastic idea!
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    Castlenock
    Having just invested in a new camera and lens, I thought I'd go do an extreme test today. I found a [really quite drab looking due to the season] courtyard at the place I am contracting with, and even though it was lightly raining, I snapped about 215 pictures in about 10 minutes and threw it at RC for giggles. I didn't expect much, given the rush and the rain.

    The result was, as always, both surprising and amazing - RC picked up almost every shot (the image stabilization in the new camera helped a good deal too).

    I'm yapping about it here as I think it showcases why Regionalized Simplification is so important for large scenes. The town I am in has a rough stonework to all the buildings which makes for great capture but sucks all of the reconstructed geometry into that stone work when rendering. I'm linking the test to sketchfab so you can take a look, even though it's been decimated [from 35M on 'normal'] to 1M polycount, the ground, shrub, tree and small statue polycount is crazy-low compared to those walls:

    https://skfb.ly/Xqpu

    I love this run and gun sort of photogrammetry that RC is powerful enough to allow... but having to remove parts of that reconstruction to maintain detail in the courtyard and vise versa, recombining in a 3rd party program and putting it back into RC to texture regulates this sort of quick fun into a project. If I could regionally simplify I'd be posting direct from RC captures to sketchfab all the time for these 'you have 15 minutes to capture this scene' which can make for some fun and engaging art/RC showcasing.
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