Shading for Orthophotos

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    Götz Echtenacher
    Alternatively, a hightmap would also work, I guess...
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    Götz Echtenacher
    I just tried the shader in Render.
    That would be ideal!
    Can that not be implemented in Orthophoto in the way I described?
    Ambient Occlusion & Co. can be worked around by using external Software to color vertices and re-importing...
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    Götz Echtenacher
    Or is thet not possible because it does the shading of the vertex colors?
    Then the only possibility would be to keep an untextured model for that purpose, I suppose...
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    Jukka Alander

    +1 for AO option for renders in RC. Compared to plain "shaded", AO will pop fine details in a nice way (as long as geometry is of good quality).

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