unique material namimg for import into 3D applications

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    bisenberger
    I was wrong about the texture naming. It inherits the exported mesh name as the texture prefix. The problem is the material name. It always has the prefix "Default_Material_" instead of inheriting the prefix from the export mesh name. T4 was the name of the export mesh shown in the modo Shader Tree below.
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    Michal | CR
    Thank you for the post. We will do the material name prefix according the model name. It will be available in next version.
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    bisenberger
    michalj wrote:
    Thank you for the post. We will do the material name prefix according the model name. It will be available in next version.

    Excellent!
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