How to avoid edges on texture?
Answered
Hi, I have the following workflow:
- 391 images, High overlap alignment all registered.
- Reconstruction with normal quality -> Model with 10 parts, 11.2M tris
- Simplify to 500K, 9 parts
- Unwrap with following settings:
- Texture with following results:
- Export to .obj as singleton
- Import to Blender. The result shows some edges on the texture where the parts are stitched together:
- I also imported to Unity to double-check, with the same result:
How can I achieve a clean texture for my models?
Thanks for your input!
- 391 images, High overlap alignment all registered.
- Reconstruction with normal quality -> Model with 10 parts, 11.2M tris
- Simplify to 500K, 9 parts
- Unwrap with following settings:
- Texture with following results:
- Export to .obj as singleton
- Import to Blender. The result shows some edges on the texture where the parts are stitched together:
- I also imported to Unity to double-check, with the same result:
How can I achieve a clean texture for my models?
Thanks for your input!
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