How to avoid edges on texture?

Answered

Comments

4 comments

  • Avatar
    Wishgranter
    Hi fhernand

    It is a BLENDER-related issue, how it handles MIPMAPS ( OpenGL 3D view ).

    Are you using JPGs for texture export or PNGs?
    0
    Comment actions Permalink
  • Avatar
    fhernand
    Hi Wishgranter,

    JPG, I will try with PNG then. Seems to be also Unity-related, as I imported the .obj from RC into Unity.
    0
    Comment actions Permalink
  • Avatar
    fhernand
    Just a short update, using PNG helped a lot, edges are almost gone now, but not entirely.
    0
    Comment actions Permalink
  • Avatar
    Jan F.
    Hi fhernand,
    I had once the same problem: I made an Action with Photoshop to extend the Edgepadding of the UV texturepads with one or two pixels with the pixelcolor of the edge.
    0
    Comment actions Permalink

Please sign in to leave a comment.