Out of memory when browsing images
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When I am browsing through lots of images in the 2D view port to set control points eventually I run out of memory, RC eats all 64 GB for image cashing and then the system becomes unresponsive. Is there a way to limit this cache RAM usage ?
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I had the same issue yesterday when I ran RC on my work laptop- it is only 16GB ram but after a fair bit of scrolling thru images for placing GCPs (project had ~2000 images) it was giving me an out of memory error and windows was requesting to shut down RC. Instead I saved and did a re-boot- which improved for a while then had to re-do a while later.
On this topic- what will improve the speed of the image display in the 2d window- when placing GCPs and scrolling thru images with the left / right keys it can take a little while to get a proper image (ie. not pixelated preview) image appear... just wondering what hardware or software settings would speed this up?
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Thanks Wishgranter, luckily this machine has space for another drive, so I will put in a decent size SSD when I get a chance. From reading the machine specs it will also take a nvme drive as well ( HP zbook 17 G2) but this will default to boot drive so I doubt I can do this on a corporate machine- would need a re-install of operating system which isn't easily achieved/allowed.
Will I get a decent performance boost by installing a secondary SSD drive and running RC projects on this? Are there settings within RC that I would need to define to run this SSD as scratch disk so it's using the solid state memory not the slower boot drive?
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