retopologizing and texture baking workflow

Answered

Comments

6 comments

  • Avatar
    michael batty
    Bump. I've been running into a similar issue.
    0
    Comment actions Permalink
  • Avatar
    Wishgranter
    Hi Michael
    So you have quad mesh with UVs and just import and calculate the texture (Tx) on it ? And you want have quad mesh with proper Tx ??
    0
    Comment actions Permalink
  • Avatar
    herveMaxwell
    hehe... simple...

    Import your Nice quad retopo with its nice new uv. in RC (but as RC will triangulate it.. your Quad is now gone.. not a prob in fact)

    Texture it in RC

    Now export it... BUT choose a different name than your original quad mesh name for .. like temp.obj.. (all you want at this point is the texture.)

    Voila.. Open your untouched quad in any 3D app and apply the exported texture.

    8-)

    (and trash the temp.obj)
    0
    Comment actions Permalink
  • Avatar
    ganderson
    I was actually letting RC do the UV on the new quad mesh in this particular case...
    0
    Comment actions Permalink
  • Avatar
    herveMaxwell
    kk, but it's better if you simply do the uv in an external.. :)
    0
    Comment actions Permalink
  • Avatar
    ganderson
    well its better in some cases, others its just a huge waste of time :)
    0
    Comment actions Permalink

Please sign in to leave a comment.