exr texture export?

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    Vlad Kuzmin
    Hello!

    In latest release RealityCapture support 16/32/float bit only for export Undistorion images. That you can use in external tools for texture generation.

    Texturing in RC for this moment still only 8Bit.
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    Sam from sample & hold
    Hi,

    Is there an eta when you might be implementing:

    1. The use of 16 bit RAW images in the processing of the data.
    2. Ability to use HDR images.
    3. Ability to export a 16 bit texture map.

    Cheers

    Sam
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    Vlad Kuzmin
    Hi,

    i don't think there are ETA is exist for this. But current support for 16/32/etc bit images undistortion export is a first step for full 16/32bit support in RC.

    1. and 2. was from start. RC can read and use any images that can recognise windows.

    For internal SFM/MVS work 16bit or 32bit range is less inportant than contrast between features and non features. So i think internally RC will always use 8bit for align/depths/meshing.

    But texturing in 16/32/float/HDR is needed. And as soon as undesitortion already support them, probably texturing will be next... on some of next releases, i hope.

    So for now, it possible export cameras and mesh and undistorted 16/32/HDR images and generate 16/32/etc textures in external tools.
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    Jonathan_Tanant
    How do you export undistorted images in last RC ? I can't find it.
    +1 for higher dynamic texturing support !
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    Lucia CR
    Jonathan_Tanant wrote:
    How do you export undistorted images in last RC ? I can't find it.

    hello, it's in the ALIGNMENT tab / Export / Registration / Undistorted images with imagelist
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    Vincent Langer

    Are there any news on exr texture export?

    cheers,

    Vincent

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    Lucia CR

    it is listed in the feature requests

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