I'm working on a model and wanted to know how to generate a texture that keeps the unwrapped UV's from an imported model.
Just FYI, my ideal workflow is: Generate model in RC > Export model from RC > Import model into ZBrush > Clean model in ZBrush > Retopo and unwrap UV's in ZBrush > Export model from ZBrush > Import model into RC > Generate texture while KEEPING unwrapped UV's from ZBrush.
I've read that it's possible but haven't found information or steps needed to accomplish it. Could anyone inform me on how to do this?
Any help would be greatly appreciated! If I missed a thread that discusses or lays out the process, could you point me to it? I've been searching for a while but haven't found anything yet. Or at least I've gotten close but they don't share the steps.
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