Version 1.0.2.2600 RC release

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  • Avatar
    Marcin Piosik
    Hi guys,

    Am I the only having this problem?

    Regards
    Marcin
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    Götz Echtenacher
    It has vanished here too!
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    Marcin Piosik
    Hi Gotz,

    At least I am not alone! :)

    Let's see if it can be brought back...

    Regards
    Marcin
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    Götz Echtenacher
    Yeah, the more, the merrier! :D
    I have to admit I never used it before though and I'm not quite certain how it works.
    How or rather to what purpose did you use it?
    Sometimes, there are other ways...
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  • Avatar
    Marcin Piosik
    It was not only a convenience but a very practical tool for me.

    If you look at the screen grabs you will notice each of them has some floating bits of mesh around.
    There is no easy way to remove it now.
    And it causes some problems so far for me.
    1. Unwrap - takes longer and sometimes fail due to this extra bits.
    2. Since Unwrap fails, texturing is a problem as well.
    3. When simplifying to a target triangle count unfortunately it takes into the account the random number of triangles the floating bits are made of.

    I only hope devs removed that option by mistake and it is coming back soon! :)

    https://goo.gl/ovgXYO
    https://goo.gl/d0pkNg
    https://goo.gl/89JEyf
    https://goo.gl/Golg6z
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    Götz Echtenacher
    Ah, so the option was for a min or max polycount of an object?

    You can still "box" all of the floaters and mark them individually.
    Pain in the a** but at least you could continue working...
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    Lucia CR
    Hello everybody,
    as for the filtering tool: Filtering Tool
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    Marcin Piosik
    Thank you!

    Looking forward to that update! :)
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