Body Scan UV/Solid/Close Holes
Completed
I am pleased to report that I consider CR better than Photoscan.
However, I had to evaluate on someone else's PC as CR does not run on a Mac under Windows since there is no Nvidia card
There are 3 things that could make it better for me:
1. The UV space is wasted and suspect that it is much poorer than PhotoScan and I doubt that it could be painted on using Mudbox.
2. A Close holes ability
3. A Solid view
My work flow in PS creates a dense model and then moving unwanted points.
I can't do this in CR since you cannot remove points once the model is created.
Otherwise its just great!
Well Done.
However, I had to evaluate on someone else's PC as CR does not run on a Mac under Windows since there is no Nvidia card
There are 3 things that could make it better for me:
1. The UV space is wasted and suspect that it is much poorer than PhotoScan and I doubt that it could be painted on using Mudbox.
2. A Close holes ability
3. A Solid view
My work flow in PS creates a dense model and then moving unwanted points.
I can't do this in CR since you cannot remove points once the model is created.
Otherwise its just great!
Well Done.
-
Hi Mark ruff
1. The UV space is wasted and suspect that it is much poorer than PhotoScan and I doubt that it could be painted on using Mudbox.
mean for same txtr resolution ? try play with the GUTTER in UNWRAP tool ??
best are custom UVs and import back and get textures on it..
2. A Close holes ability
yup not there now...
3. A Solid view
yup its planed feature
My work flow in PS creates a dense model and then moving unwanted points.
its because we not use pointclouds for model creation..
I can't do this in CR since you cannot remove points once the model is created. -
hello,
closing holes is available since https://support.capturingreality.com/hc/en-us/articles/360001192551-Version-1-0-3-3939-RC-Release,
solid view already since: https://support.capturingreality.com/hc/en-us/articles/115001484812-Version-1-0-2-2742-RC-release
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