16 Bpc texture and image export please!

Planned

Comments

35 comments

  • Avatar
    tomasb
    Hi Joseph,

    you are right, currently it is just 8bpc but internally we are ready for float per channel. It is in short plan to deliver this, but I do not have precise dates on that so far.

    I'm raising priority. Everybody interested in this feature please add some comment. Thank you.
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    Steff
    yes.. + 1000

    It's a must . :)
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    Joseph Steel
    Hi Tomasb,

    Thank you for your reply. Its great news that this is in the pipeline.

    Let us know If you need beta testers! :P
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    stevenramsey123
    Greed if your importing and using tiff then exporting textures the same quality could be usfull
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    chris
    I'd like to see 16-bit tif too.

    but having support for floating point exr dose sound interesting.

    though i would assume bringing in pre-made hdr files would probably have issues with image sharpness and wouldn't stitch very well.
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    Kimberley Wagner
    Hi,

    This feature would be an absolute must-have for us. Please let us know if you need beta testers.

    Thanks!
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    breravin
    I will join the list of those very interested in 16-bit. Agree it's a "must have".

    Is there any update from the Capturing Reality team on this one?
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    Eddt
    This would be great, definitely interested!
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    Seb
    A must have for the tillable textures creation and delighting process in photoshop.
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    Erik Christensen
    I would love this. Currently We have to export all of the cameras from RC and import them into Agisoft Photoscan to bake down textures.
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    Raymond
    +1!
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    Steff
    erikjameschristensen wrote:
    I would love this. Currently We have to export all of the cameras from RC and import them into Agisoft Photoscan to bake down textures.


    hello... I also need 16 bits textures... could you explain your workflow...

    thank you
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    paulhutchison60
    i can't tell you how much +1 this gets from me
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    Frank Zwick
    yes! 16bit support please...
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    scott
    Watch out with the terminology you use. There is a huge difference between 16bit and 16float. 16bit is integer. You want 16 and 32float support for color images. A Nikon D800 might have 14bit raw files but all of that information in the raw is not transcoded to 16bit tiff. The debayering process from Nikon is integers and not floating point. Nikon does not give out source code for the raw files either. Your best option for a 16float image would be to take multiple exposures then create an exr file from that which will be 16float color in linear colorspace.

    What you really need in Capture Reality is to solve with an 8bit tonemapped jpg where the source of that is from a 16float exr. After the mesh is computed you would want to replace color only in RC with the 16float exr source files. Then have RC allow export of the pointcloud in a format that will keep the color data 16float with linear gamma.

    They reason why I say solve with a lossless JPG is so you dont actually have RC load exr files for solving. The amount of Ram usage will be huge.

    Joseph Steel wrote:
    Retaining latitude and image quality from capture to delivery is key to VFX pipelines. Currently restricting to 8bits is limiting and making workflow a hassle, where it could be streamlined within RC. Is there any plan to support higher bit depth images? OR is there already support and we're missing something? :?

    Currently using Nikon D800 with 14bit uncompressed raw files. Transcoded to 16bit tiffs.

    Thanks,

    Joe.
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  • Avatar
    Erik Christensen
    Any update on this?

    Thanks
    Erik
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  • Avatar
    Len White
    Yes! Very much needing this for a true pipeline solution.
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    Mr A Pareas
    +1 for exr texture exports
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    paul PARNEIX
    Just adding my voice to this thread :)

    Would be awesome to have 16bits textures export feature.
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    Maux

    +1 

    Everybody need 16 bits export :D

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  • Avatar
    Julian

    +1, totally agreed

     

    ps: Coucou Paul ! :)

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  • Avatar
    MarioCR
    Hello ladies and gentlemen,
     
    If you want this feature, vote for it, so we can see what is the community interested in.
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    Julian

    When you say "vote", you're talking about the arrow pointing up on the first post, right?

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    MarioCR

    Exactly :)

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  • Avatar
    Marcin Dabrowski

    please add possibility to export 16bit texutres

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    Lucia CR

    hello, it is planned

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    Erik Christensen

    Thanks for the responce! this will be a massive bonus to VFX studios wanting to use your software.
    I hope that UDIM support comes along side 16bit float textures as the two go hand in hand.

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  • Avatar
    Sam from sample & hold

    Any further news on this?  Would be great to see it sooner rather than later.  Cheers

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    Gerrit Schulze

    +1
    EXR export please.

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  • Avatar
    Gerrit Schulze

    and 16bit float (not integer) import

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