16 Bpc texture and image export please!
Completed
Retaining latitude and image quality from capture to delivery is key to VFX pipelines. Currently restricting to 8bits is limiting and making workflow a hassle, where it could be streamlined within RC. Is there any plan to support higher bit depth images? OR is there already support and we're missing something? :?
Currently using Nikon D800 with 14bit uncompressed raw files. Transcoded to 16bit tiffs.
Thanks,
Joe.
Currently using Nikon D800 with 14bit uncompressed raw files. Transcoded to 16bit tiffs.
Thanks,
Joe.
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Watch out with the terminology you use. There is a huge difference between 16bit and 16float. 16bit is integer. You want 16 and 32float support for color images. A Nikon D800 might have 14bit raw files but all of that information in the raw is not transcoded to 16bit tiff. The debayering process from Nikon is integers and not floating point. Nikon does not give out source code for the raw files either. Your best option for a 16float image would be to take multiple exposures then create an exr file from that which will be 16float color in linear colorspace.
What you really need in Capture Reality is to solve with an 8bit tonemapped jpg where the source of that is from a 16float exr. After the mesh is computed you would want to replace color only in RC with the 16float exr source files. Then have RC allow export of the pointcloud in a format that will keep the color data 16float with linear gamma.
They reason why I say solve with a lossless JPG is so you dont actually have RC load exr files for solving. The amount of Ram usage will be huge.
Retaining latitude and image quality from capture to delivery is key to VFX pipelines. Currently restricting to 8bits is limiting and making workflow a hassle, where it could be streamlined within RC. Is there any plan to support higher bit depth images? OR is there already support and we're missing something? :?
Currently using Nikon D800 with 14bit uncompressed raw files. Transcoded to 16bit tiffs.
Thanks,
Joe.
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