Baking texture and maps
Planned
Is it possible to implement a baking option of the texture(s) with choices : normal map, bump map, displacement map ? at the export or before to reuse them (to replace those map in C4d for exemple and not to bake object to obtain a normal map before a decimation under z-brush wich preserve UV).
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Anything like https://en.wikipedia.org/wiki/Normal_mapping ?
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Noticed in https://www.facebook.com/groups/CapturingRealityArena :
"For nicer rendering in Sketchfab: export high res mesh, simplify and texture, load high and low res mesh into XNormal and create normal, ambient occlusion and/or cavity maps. I usually upload to Sketchfab while XNormal is doing its thing. Tweak the 3D settings in Sketchfab and then load the extra maps when they're ready."
Google XNormal - "is a free tool to bake texture maps ( like normal maps and ambient occlusion )"
Don't know if this helps - way beyond me!
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