Holes in computed point cloud
Answered
Why do I get holes in the point cloud like in this image below. As you can see camera positions are equally dense/spaced out in all areas so these holes shouldn't happen, right ?
In high detail reconstruction I run out of memory (64 GB), how can I tune the reconstruction to be better then normal but still fit in memory. I found these settings but it seems that normal and high have the same parameters ( but in reality normal runs faster and does not run out of memory). Why are these settings then the same ?
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In high detail reconstruction I run out of memory (64 GB), how can I tune the reconstruction to be better then normal but still fit in memory. I found these settings but it seems that normal and high have the same parameters ( but in reality normal runs faster and does not run out of memory). Why are these settings then the same ?
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decimation factor for high by default should be 1.
but if your running out ram not a bad idea.
the big difference that your not seeing there is that all the images get scaled by half when run in normal mode.
something that I've started experimenting with is the minimal distance between to vertices.
I managed to get one project out on high, that was crashing before.
I'm having my second go at this setting is still processing. I'll let know next week how it goes. -
Hi Boris Goreta
as Chris has said, change the DETAIL DECIMATION FACTOR to default value of 1.
Is it a sort of river bed or a city near a river ?? -
It is a city near sea bay. I found out I had to increase maximum vertices count per part, then I didn't get this empty patches.
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