Texturing without Colorizing first

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    chris
    yes, you can just use texturing.

    no need to colorize first
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    ssh4
    If i remember right, by default after texturing, engine coloring vertext too. You can disable this in Reconstruction settings.
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    Anthony Tran
    Just to clarify things a bit further for me. I would like to know whether the texturing process is based on point cloud vertex color or independently reprojected from photo textures. Currently, my process is Align>Reconstruct High>Colorize>Texture>Simplify>Mesh
    I would like to know whether this procedure maintain highest quality texture or the simplify step destroys the texture resolution because it down-res the point cloud. Thanks!
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    ssh4
    Hi Antony.

    There are all separate process.

    Coloring vertext and texturing. Both work from images.

    Because vertext count is much less than amount of pixels, RC dounsample 50% images first, for speedup process of coloring vertext.

    Coloring vertex is not required UV. Texturing - required.

    If you need textures, depend on requirements you can adjust settings and manually run Unwrap (creation UV), and after this Texturing. Don't remember, but probably if you not have UV yet, and if you Just press Texturing, it jun Unwrap first, Texturing next (but please check, may be i wrong, and both steps must be run separately).

    If you just want coloring vertext (for later export as Point cloud) you do not need Unwrapping, just hit Coloring.

    Mesh simplification (decimation) removing or at least completely destroying UV, so after decimation you need run Unwrap and texturing again.

    Colored mesh simplification probably not destroyed vertex colors.
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