Wacko UV map anomaly

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    Wishgranter
    Hi Benjamin
    please describe the whole workflow in an easy description. it looks like UVs are rotated by 90 degrees or a wrong texture is loaded ( from a different model )
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    BenjvC
    After Reconstruction exported fbx with .rcinfo> edited mesh in Remake> first export mistakenly in Scene space> import RC> Unwrap/Texture, saw color was rotated so went back to Remake to export in World space> import RC, Unwrap/Texture/Render, all looked correct, though export shows UVs 90 degrees out, as you said.

    To note, in this Composition Model 1 = Normal, Model 2 = Simplify, Model 3 = imported Model. It doesn't seem to matter which Model is active when I import the model, tried Model 1 and Model 2, both times UVs still rotated out, though oddly both times Render shows UVs correct.
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    Wishgranter
    Hi Benjamin
    Then please take a look at the UE4 setting regarding flipping UVs etc.... Try to open the model in another app to check whether the UVs are loaded correctly or not...
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    BenjvC
    I did check in 3DS, also rotated there.
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    Wishgranter
    Hi Benjamin
    RC does NOT rotate UVs so it is an issue outside RC...
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