Issue with mesh.Holes on Normal\High reconstruction
Hello guys, I`m doing photogrammetry texture. After computing I get holes in mesh. What i'm doing wrong ?
Example on "Normal" quality.
Preview quality.
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I just found it:
It says it doesn't appear if reconstructed on High mode...
There seems to be no solution though, at least not as an answer - maybe you can ask for the status there?
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