Alignment off after exporting as Bundler negative-Z
AnsweredI'm trying to export a mesh and camera alignment to *****. I use Bundler v0.3 negative-Z cos that gets the axes right, but when I build a texture in ***** it seems light the camera alignments are a bit off. I've attached a photo comparing the texture from ***** and Reality Capture.
Is there something else I need to do to export to ***** properly? I'm using the exact same .JPG image files in ***** to build the texture
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When I'm creating textures I like to manually blend some of the areas myself. I have a camera pointing right at the model's face so I like to use a part of the texture from that camera. I need to manually do this using Gimp because sometimes I only want to use the eyes, or the mouth. This requires me to create quite a few "single camera" textures, like sometimes from crotch, bust, feet, back of head, etc.. Its different for each scan.
So what I like is to be able to just create a texture from 1 or 2 cameras and be able to export only the texture file. It also helps when the rest of the texture is black instead of interpolated colour 'cos then I can see the areas that have come from the actual camera.
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Thank you Gotz. Very good tip!
Does anyone know if there's a way to disable/enable textures for selected images? I can select multiple images, but when I click on "Tx" it only changes the one image.
Also, it would be great if I can just export texture without mesh 'cos sometimes I end up exporting around 11 textures. Its not a show-stopper though, it just slows down the workflow
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