I'm trying to export a mesh and camera alignment to *****. I use Bundler v0.3 negative-Z cos that gets the axes right, but when I build a texture in ***** it seems light the camera alignments are a bit off. I've attached a photo comparing the texture from ***** and Reality Capture.
Is there something else I need to do to export to ***** properly? I'm using the exact same .JPG image files in ***** to build the texture
Please sign in to leave a comment.