After exporting (unwrapped) fbx from RC, editing in 3rd party app, importing to RC, I then unwrapped and ran Texture, got these patches of color (from gutter?) around the model:
The model seems to have the correct coordinate system and orientation, most the color is registered correctly, so what explains it? Note, I did not retopologize, did smooth surfaces and decimate, also deleted stray polys and surfaces. I don't see how the placement of the patches would relate to any of that. Any thoughts?
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