Switching to Fixed Texel Size destroyed the textures, can't go back to defaults
For some reason I switched from MAXIMAL TEXTURE COUNT to FIXED TEXEL SIZE.
I did not need to chnage I had beautiful two 8k textures with the default settings.
But I though Iwill get better textures. I did not.
Even though I used the correct optimal texel size the texture utilized only 1/8 of the UV space.
now no matter what I do I can't go back.
I restarted RC, retested global controls, cleared cache, tried different texture settings.
Now no matter what I do I get a crappy texture.
How do I make it how it's used to be?
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Hi Assaf,
that's two already and I've never seen anything like it before. Normally, with low usage of a texture file all the unwrapped triangles are along on edge and the rest is some weird gutter colour - never a perfect square and the rest white!
Plus it occurred shortly after a new release. Or at least I thought there was a new one since the Program told me on startup. The link provided with release notes says otherwise though. Oh well...
Give the Devs another day or so, but again, I think chances are higher in bug reports... ;-)
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