I'm trying to make a textures with all features (albedo, normals, displacement map, smooth and AO).
I would like to follow this Workflow, but it have to be wrong or I make a mistake somewhere. Could you help me please?
1. I made a good scan of a ground.
2. Textured mesh in RC
3. made a high poly (65M Tris) and low poly model (4M tris)
4. Unwrap both of them in RC
5. Go into the Substance Designer and there bake the maps (Normal, texture, heigh, position..)
But I still get a just small pieces of textures and not just one fluent piece of texture. How can I get it?
Should I do the Unwrap in ZBrush and then go to Substance? Where I can see my UV map? The UV is created basically in RC?
I hope that my question give a sense, I'm beginner in photogrammetry and in 3D so thank you for patience.
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