I have a complex project that produces a complex mesh that i wish to add to a game engine.
The mesh produced by CR also has a few issues that stop it being imported to Mudbox so that I can clean the mesh and retopologise it.
So i thought I might be able to export data from CR that I could use in worldmachine so that it can be cleaned and then produce a greyscale heightmap which can be used in unity or unreal.
However I am not familiar enough with the formats I can get out of CR beyond a mesh and a texture.
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