Has anyone seen a texture result similar to the following image, where some of the faces are drawn with what appears to be non-contiguous (and wrong) uv assignments?
If this is known problem, are there any workarounds?
In the above case, my steps were: import images, align, reconstruct at high resolution, unwrap with the legacy setting, and texture. I didn't export/re-import the model, the result is purely staying within the RC pipeline.
This looks related to a recent post showing similar results for a model that was imported to RC for texture projection, and the advice in that case (adjust textel size in unwrapping) may be related here in the all-RC workflow but I haven't been able to verify that modifying those values can help here.
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