Cameras misaligned in FBX export to 3DS Max

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3 comments

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    chris

    I have same issue.

    some of the undistort methods are closer to than the original photos

    Ideally there would be a way to use original photos, and then use the same rc distortion in 3dsmax.

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    sconlogue

    Yeah, I found the inner region and resolution set to fit to be the closest, but it takes some camera rotation to get it usable, though still not spot on. It's the big glaring issues in our current workflow that we are eyeballing camera matches in Max. Hope there's a fix or workflow explanation that can make it seamlessly match.

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    JIN SONG ROH

    I'm also worrying about this but ion Modo side. I have the same problem and it's a big issue in sustained production when sometimes you just rely onto the camera to finish the shape of the captured model.

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