Define Ground Plane with current view

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6 comments

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    Götz Echtenacher

    Hi alice,

    what exactly do you mean by "grounded"? If you want the model to be oriented as it is in reality, then you need reference points of which you know thw exact coordinates. Everything else is guesswork and what you did was already the correct way. I can't follow your problem with the right mouse button - is that after you closed the Ground Plane Definition? When I do it, my view always stays vertical (which is nice).

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    Alice

    As you can see, the ground plane is totally "off".

     

    Therefore I have rotated the model so that I look at it frontally. That's how I want the model to be grounded.

    How would I get the ground plane (which is currently placed like a wall instead of being placed like the ground) to align with my view?

    When I click "Define ground plane", the button is highlighted, but apart from that, nothing happens, and I can't click anywhere.

    Thanks.

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    Götz Echtenacher

    Ok, so you adjusted the viewport but not the ground plane.

    When you click the button Define Ground Plane, you should see three lines and three crircles in red, green and blue, representing the 3 dimensions. If you click and hold on one of them, you can rotate or move the model in relation to the ground plane - there is no free movement like in the viewport...

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    Alice

    Thanks, but this approach is horrible like the entire UI.

    The devs should look at how other softwares do it, it can be so easy.

     

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    Götz Echtenacher

    Hi alice,

    generally, I agree with you on the UI (like so many others).

    But in this instance I actually think that the solution is rather clever. It gives you quite precise control over the process. In many other programs, you can only rotate or move it in all 3 dimensions at the same time whereas here you can do it it for each dimension separately. Just give it a try and I am sure you will get accustomed to it.

    After all, each software has its own logic and I can say that one can even get accustomed to this one after a while...

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    mallison

    One little tip:
    The rotation via the circles is cumbersome if you click&hold, then keep the mouse arrow in the center. You can move it out to the edge of the screen, though, which makes the entire process less jumpy, and allows better fine control.

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