I´m begginer in photoscaning and I get a stuck on the point of creating a UV and retopology of model. Could you please give me any advice if my workflow is right and how can I make my work perfect and the fastest?
- creating model in RC
- export high poly model (around 40M poly)
- export low poly model (500K poly) - which I move to Zbrush for cleaning and decimate/ zremesh on model around 10K poly
- model with 10K poly import in 3dsMax for creating UV and retopology than export it to RC for re-texture
- in Xnormal load high poly model(40M) and low poly model (10K) for baking maps (creating normals, displace map)
Is this correct?
By this way I can get a model, but with blurry places on diffuse map. How can I get a perfect sharp diffuse map? (for example through the baking?)
And next and more important problem is - Is here any option how to do good and perfect fitting UV and retopology than manually? Is necessary to do retopology? I think I will go mad from doing this at more complicated scans like a tree branches, pile of stones or bigger crack in stone wall. UV master in zbrush doesn´t work everytime so perfect and also relaxing in 3ds max have a sometimes problem with it and a quality is for me and this project really important. I think I will need to do retopology but I don´t know if I could do it too perfect (and also the fast) by manually than any script. Is for example UV layout solution for it?
How do you solve this problems?
Thank you for every advice
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