Attaining the very best texture quality and Normal vs High Quality

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    Götz Echtenacher

    Hi Farza,

    in theory, the texture quality should be the same. The only influence I can imagine is that the edges are potentially more accurate with high reconstruction, so there should be a less influence on wrongly projected pixels...

    Problems with the texture are almost always caused by a not 100% ideal alignment, so you might want to look into that. This topic has been covered quite a few times here already and you will also find some info in the FAQ.

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    Farzain Majeed

    Hello Gotz,

    I'm actually taking images of a small stuffed animal and found that the alignment looks quite good. I'm wondering what settings I should follow specifically or if you could recommend some settings for my task. Right not its all default.

    Thanks! :)

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    Götz Echtenacher

    Hi Farzain,

    this task is unfortunately not very easy and it needs quite a bit of trial and error.

    A few screenshot might help to asses the situation.

    Have you looked around in the forum yet? There are quite a few threads that could help you...

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    MikeS11

    I'm curious , if you reconstruct building walls and basic geometry, then reimporting that data, should you get closer to utilizing 100% like in the tutorial for steamvr home?

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    Götz Echtenacher

    Hey Mike,

    how is texture utilization related to the question? I thought it was about the quality...  :-)

    Utilization simply means how much of the texture map is filled by the unwrap.

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    MikeS11

    I always correlate texture quality to utilization but maybe I am missing something! If you utilize the textures you get a waaaaay better image on your model. Or am I missing something?!

     

     

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    Götz Echtenacher

    Hmm. I looked it up again when posting the last one and I am pretty certain it only refers to the percentage used in the texture file.

    Also. Texture Quality does not mean the visual quality or sharpness of the texture (which many seem to think, including me at the beginning) but simply how close your texel size is in relation to RCs estimation of the smalles texel size possible. This however is only an average value which can be quite inaccurate with complex models, if there are large differences in depth on one image.

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    Azadbal

    Quick fix for not ideal texture results: 

    - Unwrap settings: "fixed texel mode" with the texel size being the "optimal texel size"

    Unless you have unsharp or blurry pictures, in which case, you should remove them from your image set.

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