I've been trying to figure this one out, but Gotz told me to stop reading the forums and just post questions as I think of them.
It seems the Tie Points that appear in 2D view are related/equal to Tie Points in 3D view, with some projection error. As discussed in some detail here: https://support.capturingreality.com/hc/en-us/community/posts/115002427611-Pixels-Points-Features-Projections
What I'm not sure about is how those 3D tie points are then related to resulting mesh and vertices.
Empirically, it's clear that if a part of an image doesn't show any 2D tie points, then the resulting model of that area will have holes.
Do the 3D Tie Points become vertices of the mesh?
Are triangles just filled in between 3D Tie Points to generate a wire frame?
Or is there more to that (as is usually the case)?
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