Custom images for Texture processing
My question is based on game asset creation for scan based PBR textures development.
Is it posbile to swap images path for model texturing purposes?
My current workflow looks like below:
1. I'm exporting form Lightroom 2 sets of images:
- 1st set for Alignment and Mesh reconstruction processing
- 2nd set for Texturing (this set is processed with some de-lightning modifications in Lightrooom)
2. After I finish Alignment and Mesh processing I'm saving my project and I need to close it, then
3. I'm replacing my 1st set with 2nd set images and I'm opening my saved project (RC is reading new sets of images)
After this images replacing process I can make Texture reconstruction for project de-lighted texture on 3d mesh. It would be nice to specify what kind of images (same as used for Alignment and Mesh or other custom) should be used for Texture reconstruction.
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