Display limit - solid and sweet
Answeredi keep getting a message that my system can’t display this model because it’s over 40m triangles. I think my hardware could manage more. Is this a setting I can edit somewhere. I don’t really want to simplify as I’m trying to maximise detail...in fact, more in the physical model than the texture as it’s for 3D printing.
does your software have the OPPOSITE of a “smooth” function? What I’m capturing is a stone structure and it’s the stonework detail I’m trying to capture. I’ll already lose a lot when I scale down to print, so I wondered if there was a way to exaggerate/amplify the profile of the walls (i.e. make low spots lower and high spots higher)?
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Hello guys,
you can find the limits for Real-time scene renderer in solid/sweet mode in the application 'Help - Learn More - Real-time Scene Renderer'.
The upper limit is 40 million triangles, and it is about 10% of the VRAM, specifically:
- 8 million triangles for 1GB VRAM,
- 16 million triangles for 2GB VRAM,
- 31 million triangles for 4GB VRAM,
- 40 million triangles for 6+GB VRAM.
You can use a Clipping Box to display the model in solid/sweet mode by parts. It does not decimate the model, it is just the displaying tool. You will find the box in the Tools part of the 3D / SCENE context tab.
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Ok....I recently purchased an 8 core boxx with a invidia Quadro P4000....should be very much capable. I am dealing with 1600+ photos from a drone coupled with 26 scan locations from a RTC360 laser scanner. Your software said it could do it and is a main reason why I chose to pay for a month license to try it out. All f the videos you show look great but wish I was seeing the same results
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So there is no OPTION to increase the display limit of 40M?
40M is not so much these days. Its pretty normal for people in the industry to have Ti GPUs which has 11GB of VRAM.
Using clipping box and simplify tool is not a good solution. People are investing heavily on their own hardwares - to GET HIGH QUALITY Workflow and Visual FEEDBACK - and now you are saying that this limit is hardwired? Are you saying we cannot get an high quality 3d realtime view of our work?
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From time to time I still give it a try working with RC, but AGAIN I'm running into such problems like described here.
WHY - only 40mio polygones - for my purpose this is useless!!
I CAN calculate and show over 500mio in other tools.
It's a shame RC can't handle that - especially for it's price :(
Sorry but that's a NO-GO
...and btw. we are heading to G-cards with more than 30GB at the moment... -
Hi Mickanside, this wasn't change yet.
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Having same issue here. I do drone scans so models can easily be 150mil+ tris. Metashape and other software can display these in their entirety just fine. Simplifying down to under 40mil is NOT a solution. Likewise, using a tiny clipping box is NOT a solution, because for point classification it's an endlessly tenuous process in which you have to constantly resize the tiny box to see points you're missing in the selection.
If other software can display some useable version of a 200mil tri model so I can work on it properly, even on an 8gb rtx 3070 - surely this software can do the same.
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AD_UAV, regarding the message with the video memory. This is not due to your GPU or video memory not being sufficient. RealityCapture is set to display 40MIL triangles at the most to increase its performance. Due to GPU technology getting better over the years, we do have a feature request file to increase this limit.
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Agreed, would love an explanation. If it's just an artificial limit then why can't it just be removed? I'd gladly use RC exclusively, but this is a major problem for those of us doing projects larger than object modeling and it's going to force me to spend lots of money on alternate software. Does RC not care about serving the drone mapping market? Seems like a huge missed opportunity because that market is ripe for reasonable priced PPI software, and RC is the only company that offers that currently.
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