Display limit - solid and sweet
Answeredi keep getting a message that my system can’t display this model because it’s over 40m triangles. I think my hardware could manage more. Is this a setting I can edit somewhere. I don’t really want to simplify as I’m trying to maximise detail...in fact, more in the physical model than the texture as it’s for 3D printing.
does your software have the OPPOSITE of a “smooth” function? What I’m capturing is a stone structure and it’s the stonework detail I’m trying to capture. I’ll already lose a lot when I scale down to print, so I wondered if there was a way to exaggerate/amplify the profile of the walls (i.e. make low spots lower and high spots higher)?
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The first question must be answered in the help - I know there is a maximum but not if there's a hard-wired limit. Pretty certain there is no option though.
The second question is definitely a no.
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Thanks Götz. I’ll have to track down some other software. Will try meshmixer to start with.
i don’t think I get a support package on my three month license? How do I find out about the max triangles limit?
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Nope, no official suppport there.
Well, did you try the forum search yet?
And there is the in-program help - you need to use the flyout in the top right corner of each window to activate it...
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The info is under "Render Screenshots". There seems to be a fix limit...
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Tried both those briefly, maybe I have to try some different searches. Lots of people saying they can’t use solid/sweet, but not referencing the 40m limit...maybe they turned off the alert? 40m isn’t actually that many triangles these days,so really hoping it can be adjusted...
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Hello guys,
you can find the limits for Real-time scene renderer in solid/sweet mode in the application 'Help - Learn More - Real-time Scene Renderer'.
The upper limit is 40 million triangles, and it is about 10% of the VRAM, specifically:
- 8 million triangles for 1GB VRAM,
- 16 million triangles for 2GB VRAM,
- 31 million triangles for 4GB VRAM,
- 40 million triangles for 6+GB VRAM.
You can use a Clipping Box to display the model in solid/sweet mode by parts. It does not decimate the model, it is just the displaying tool. You will find the box in the Tools part of the 3D / SCENE context tab.
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Hi Zuzana, is there a particular reason you made it max of 40m triangles @ 6gb vram? I wonder, because these days computers have much much more.
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Hi Zuzana,
I'm getting the same error, but i have a really good computer
2x Xeon E5-2696 v4
128GB RAM
GTX 1080 ti 11GB
512GB SSD
thanks
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exactly the same issue. Paid for 3 months and getting nothing out of it. Something needs to change here or at least have some option to get something out of this. I need this for historical preservation information. Even when I try to use the section box I get the same error.
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Hi Andy,
The problems are some many triangles, my last configuration was with a gtx 1070, and i change it for the 1080 ti, and now works without problem.
So for bigger areas you need a really good video card.!!
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Ok....I recently purchased an 8 core boxx with a invidia Quadro P4000....should be very much capable. I am dealing with 1600+ photos from a drone coupled with 26 scan locations from a RTC360 laser scanner. Your software said it could do it and is a main reason why I chose to pay for a month license to try it out. All f the videos you show look great but wish I was seeing the same results
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Hello Andy,
You have to use clipping box, and if you still get information that area is to big for the display then you have to make your clipping box even smaller.
Other solution is to simplify your model to around 39-40M triangles. -
I have one question. Is possible increase display limit (solid view - 40m triangles),by connect second same GPU (SLI bridge)? Example two Geforce GTX 1080 8G = 16GB VRAM? Or buy one GPU with big VRAM (Geforce Titan etc.)? Thx.
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So there is no OPTION to increase the display limit of 40M?
40M is not so much these days. Its pretty normal for people in the industry to have Ti GPUs which has 11GB of VRAM.
Using clipping box and simplify tool is not a good solution. People are investing heavily on their own hardwares - to GET HIGH QUALITY Workflow and Visual FEEDBACK - and now you are saying that this limit is hardwired? Are you saying we cannot get an high quality 3d realtime view of our work?
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From time to time I still give it a try working with RC, but AGAIN I'm running into such problems like described here.
WHY - only 40mio polygones - for my purpose this is useless!!
I CAN calculate and show over 500mio in other tools.
It's a shame RC can't handle that - especially for it's price :(
Sorry but that's a NO-GO
...and btw. we are heading to G-cards with more than 30GB at the moment... -
Hello Christoph,
thank you for your feedback, it has been sent to the development team.
We are sorry for the inconvenience caused.
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Hi !
Any news about it ?
Thanks !
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Hi Mickanside, this wasn't change yet.
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Having same issue here. I do drone scans so models can easily be 150mil+ tris. Metashape and other software can display these in their entirety just fine. Simplifying down to under 40mil is NOT a solution. Likewise, using a tiny clipping box is NOT a solution, because for point classification it's an endlessly tenuous process in which you have to constantly resize the tiny box to see points you're missing in the selection.
If other software can display some useable version of a 200mil tri model so I can work on it properly, even on an 8gb rtx 3070 - surely this software can do the same.
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AD_UAV, regarding the message with the video memory. This is not due to your GPU or video memory not being sufficient. RealityCapture is set to display 40MIL triangles at the most to increase its performance. Due to GPU technology getting better over the years, we do have a feature request file to increase this limit.
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It's good the feature request exists, but this thread is four years old. How much longer? This is the one thing keeping the program from being viable for drone mapping.
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There is no estimation time for it. But it is just display thing, the model is computed all also if it is 150Mil tris or bigger.
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I am legitimately curious why there is a limit and why it has not been removed in all this time with a patch. Can someone from the dev team enlighten us?
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Agreed, would love an explanation. If it's just an artificial limit then why can't it just be removed? I'd gladly use RC exclusively, but this is a major problem for those of us doing projects larger than object modeling and it's going to force me to spend lots of money on alternate software. Does RC not care about serving the drone mapping market? Seems like a huge missed opportunity because that market is ripe for reasonable priced PPI software, and RC is the only company that offers that currently.
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RealityCapture is set to display 40MIL triangles at the most to increase its performance.
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You have to be kidding me, it's completely irresponsible of you to half a decade without increasing this abysmally low limit that is hardwired in place. Don't you care about your customers at all? That's unacceptable and shameful.
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