UDIM textures export but then Model only has 1 UDIM
I hit model export and I do get UDIM textures 1001-1007 but then when I open the model in Maya, all the UV shells are stacked in 1001 in a huge mess. What I am I doing wrong???
-
Not that I would know dear Tommy,
although I have used many other softwares with the outputs of RC and had no issues loading a single model with more "albedo" or "diffuse" textures linked to it. You just threat it as a model with single texture and UV but import more of them instead. If your software does not support multi texture assignment, then I recommend you to enable the option for exporting these as a single large texture instead. -
Hmmn yeah ofcourse i guess this is pretty easy to setup in maya or 3Ds max or any other 3d package. But i guess it wont work for lets say a substance painter or mari? To be honest i find it really weird that there is an export option called UDIM, which isent UDIM. Thats a bit confusing right?
Please sign in to leave a comment.
Comments
6 comments