So I have been trying the new version and wanted to try to use the 16bit images workflow as well as trying the new baking possibilities.
So, I imported a mesh, processed it, created a low poly version, imported that as a second model in the scene, went into ''Texture Reprojection'' setting, enabled both Displacement and Normal map and then clicked on Texture.
Everything went through and saw the colored mesh in the scene.
I wanted to export my textures and as far as I know I can't do it otherwise then by clicking on ''Model'' export and then enable the texture export from there.
In any case, I set everything up, chose the type of normal map (tangent) and tried to export.
However, when I do this, the mesh gets exported and then I get a couple of blank textures and this message:
Not sure what I am doing wrong...
I would very much appreciate any help with this issue. Also, it would be nice to see some proper documentation on how the baking is supposed to work and if there are any particular things that might trigger issues like the one I encountered now.
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