DSLR array using 16 bit images.
I am using 2 sets of images from the one source file, that is, two different 'looks' of an image.
Both sets are 16 bit tif.
One set is used to create a mesh and the other is intended to be used for texture.
As they are 16 bit, RC creates a tiff.base.jpg
How would I go about applying a 16 bit texture to the wonderful model that is generated.
At the moment when RC creates the model, it is using the 8bit base.jpg image.
I want to replace this with the 16 bit image from the other image set.
It looks for the suffix xxx.tif.base.jpg, so I cannot trick it into reading a different set as they are named differently and are different bit depth.
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