I'm trying to replace part of my mesh with a simple cube. Basically I have a scan where there are walls and a cardboard box in the middle of the room. The mesh for these are way to big and I want to keep all the poly detail in the rest of the scan and simply the walls and box as much as possible.
What I'm trying to do is:
Delete walls and box
Replace with simple meshes
Then retexture simple models with nice textures
When I do this I get the following error
texture coordinates of a triangle are indexed to a different texture
What am I doing wrong here?
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