Re-texture model with second set of images in RC PPI

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    richard garsthagen

    Yes this is possible since the latest release :-)  (v1.0.3.9696) 

     

    It is called "layered images". You need rename the images that will be used for texture as ".texture.jpg"

    So for example for each image you need:

    image1.jpg
    image.1.jpg.texture.jpg

    When you import the folder, click on any image. You will see the normal name at the filename and in the "texturing layer" you will find the other image name.

     

     

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    Holger Hummel

    Hi Richard,

    thanks for the information.
    Unfortunately there seems to be no documentation about the workflow for this.

    We upgraded to the new version and tried following your instructions but it's still not working as expected.

    When aligning the images RC uses all images to align the model which makes no sense in our cas since it's giving artifacts when aligning and meshing. Even worse: sometimes it doesn't align all of the images.

    Our goal is to use only one of the two image sets to align and create a mesh from those. The second step is meant to only be a re-texturing of the resulting mesh. In the future it might even be necessary to have a third (maybe even a 4th, 5th,...) image set to be used for re-texturing.

    So is it somehow possible to align just one image set and process the other image set for texturing without adding it to the alignment and meshing?

    We know it is possible to align all 14 images and deactivate "Enable meshing" for the second texture set and afterwards texture the model with both texture sets but that's not an optimal workflow.

     

    Best regards,

    Holger

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    richard garsthagen

    Hi Holger,

    I think you did not rename your files correctly, as both sets should NOT show up as individual images in RC. ont the "normal" images (for mesh/alignment) you should see a property of layered texture image. This should contain the other file name

    What files names are you using?

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    Holger Hummel

    Hi Richard,

    thanks for the quick reply.

    I think we first tried what you wrote in your post above:

    image1.jpg
    image.1.jpg.texture.jpg
    image2.jpg
    image.2.jpg.texture.jpg
    ... and so on.

    But since it didn't work as expected we played around with the names of the 'texture' images - apparently we couldn't find the right naming convention.

    Assuming those are the names of the 'main' images (for reconstruction):

    image_a1.jpg
    image_a2.jpg
    image_a3.jpg
    image_a4.jpg
    image_a5.jpg
    image_a6.jpg
    image_a7.jpg

    What names should the 'texture' images have to make it work as expected?

    Best,
    Holger

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    richard garsthagen

    the first example is good. Are you importing the images, or importing the folder?

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    richard garsthagen

    I see the error in your example:

     

    image1.jpg
    image.1.jpg.texture.jpg

     

    It needs to be:

    image1.jpg
    image1.jpg.texture.jpg

     

    so the dot needs to be removed

     

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    Holger Hummel

    I'm pretty sure we also did try that variation.
    Those names aren't the actual names of our files i was only using your example from above.

    We will try again tomorrow and i will send you the actual names of our files in case it doesn't work.

     

     

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    Holger Hummel

    Update: we were successful in the end by changing the names accordingly. Probably we had a small mistake in the file names in the previous attempts.

    So basically it's all good now.

    But honestly, workflow-wise this is a bit cumbersome. Ideally, it should be possible to

    a) load the images for alignment and reconstructing the mesh
    b) load one or more additional image sets for texturing in the UI instead of placing images with a specific name in the same folder.

    We're not quite sure yet where our experiments will take us but i'm fairly sure that we'll have to use different images sets for re-texturing and not just one. So it'd be great to be able to assigne arbitrary texture image sets ina afuture release.

    For now we can help ourselves by modifiying the .rcproj file in a text editor. But this is like i said less than ideal.

    Best,
    Holger

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