Texture Path Not Found
This is possibly a repeat of a previous post.
RC PGM
The workflow I am using is similar to a Raspberry Pi one but with a DSLR rig, that is, I am creating 2 data sets based on the same imagery.
I am generating 2 different textures from a single RAW file in Adobe Batch:
1. a flattened look to provide maximum detail for mesh creation (data set 1) and
2. the original exposure (data set 2) for texture.
Both data sets are exported as 16-bit tif.
Import data set 1 into RC
RC prompts to make 8-bit .base.jpg files for mesh creation.
I build the mesh from data set 1 - looks good.
No texture creation at this stage.
I quit RC.
I place the .base.jpg files into data set 2.
Relaunch RC.
RC prompts to find .base.jpg files.
All good - the mesh is present.
When I attempt to build the texture, it results in a Path not found at then end of processing.
All files have consistent naming.
Any Clues on a work around?:)
-
Mark.
At first, for meshing you do not need 16bit images. You can easily use 8bit.
Next for current builds use this naming pattern:
Image01.ext
Image01.ext.texture.ext
Image02.ext
Image02.ext.texture.ext
RC will automatically treat this images as a layers.
Base (meshing) and texture layers.
(Btw, texture layers can be up to 1000)
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