Problem with smooth surfaces, the resulting mesh its bumpy and bad (example inside)



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    Erik Kubiňan CR


    Photogrammetry in general has a big problem with smooth surfaces without pattern/texture/structure/detail and with solid coloured flat parts. One thing you can do in such cases is to shoot this model clean first and then dirty. Afterwards use the clean photographs for texturing and dirty for meshing. This could really improve the results when it comes to such models. For more questions regarding workflow you can also try to contact our community via post on maybe they have many other solutions for your issue.

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