Second Alignment which is using the Reconstruction Region as limit

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    Lucia CR

    hello, I recommend you to have a look at the 'Reconstruction Region' tutorial in the Help section of the software,

    if this tool does not satisfy your needs, could you please specify what you mean? thank you

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    Fabio Stoll

    Thanks for your reply! Let me try to describe it a bit better:

    I would love a feature that would allow me to draw a box after the first alignment, like the reconstruction region BUT this box would be active and limiting a second time alignment and would only create points within the box. 

    I guess that RC knows after the alignment where a point of the 2D picture is located in 3D space, so drawing a box after the alignment and then doing alignment with this active box again could have the same effect like masking all 2D images, correct?

    With masking all 2D images I can get RC to build one solo model from an object which needed to be turned, fliped, moved during the photo process. With the box I imagine I could get rid of all unwanted backround information already for the alignment process and would end up as well with one solo model.

    I hope it is a bit better to understand now....

     

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    Lucia CR

    how about using the Reconstruction Region in combination with the Filter Selection tool? do you know also the Clipping Box?

    there are also some new features coming in the next release regarding the Reconstruction Region: https://support.capturingreality.com/hc/en-us/articles/360010894299-Version-1-0-3-10298-RC-Pre-release-

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    Fabio Stoll

    Dear Lucia,

    I found this video and it explains probably better than any describtion what I was looking for:

    https://www.youtube.com/watch?v=3uyIu8YdgSs

    May be you just implemented this feature with export mesh mask images, that would be great! I will have a look.

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    Lucia CR

    hello again, have you already tried our lastest version? does it enable you to do the mentioned above?

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    Fabio Stoll

    Hi Lucia,

    yes the Meshmasking Feature is exactly what I was was looking for!

    Many Thanks!

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