When I create a body scan I put the feet on the ground plane, trim it and such and export it to be cleaned up in Zbrush. When I re-open the RC file later to bake the textures I notice the scan is no longer on the ground plane but rather 60-70 centimeters or so off the ground. The same goes for the imported OBJ (at least they match still).
This means that even though I'm seeing the model initially on the ground plane, the software actually thinks it's slightly higher, which only becomes apparent after close-and-reopen.
Any ideas on what is causing this? I'm using multiple workstations to process on but I don't think they're all creating this issue, so it must be a single setting somewhere.
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