Notice: This page will be redirected to the Epic Developer Community. Spend a few minutes to get familiar with the new community-led support today.

Improve the reconstruction of water areas, or add editing facility to push the above-waterlevel polygons below the water surface

Comments

10 comments

  • Avatar
    Pjotr van Schothorst

    Here a render from Lumion before I deleted the water surface manually. The water surface and trees were added in Lumion. Deleting it also doesn't solve the problem, because then you get land parts floating above the water surface.... The best solution would probably be a way to select all water polygons and pushing them down, so they disappear below the water surface. Or does anyone have a better idea?

    In the distance you also see some tree blobs which did not get selected using the RC Advanced Select tools. Some did get selected that way by first doing Select larges surface and then inverting the selection.

  • Avatar
    Pjotr van Schothorst

    I found a way to make the surface transparent based on deleting parts of the texture, pixels with a similar color to the water color I selected. This is equivalent to my feature request. Result: Not good. So I hereby drop my feature request and want to phrase it more generically: Please find a solution for getting rid of these bumpy water surfaces. Ideally, adapt the reconstruction algorithm so the water surface becomes flat, or add a way to push down the polygons that stick out above the water level. Cutting out these bumpy particles leads to unwanted results like land areas that float above the water surface.

  • Avatar
    Pjotr van Schothorst

    This weekend I spent many hours improving the 3D mesh manually using MeshLab, an open source tool. Still some strange blobs visible, but the model is now good enough for its purpose: architectural visualisation using Lumion. A new house design will be added on the small island. Lots of file transfers between RC, MeshLab and Lumion. Ideally, the mesh optimisation tools would be built into RC. That would lower the barrier for use by architects.

  • Avatar
    Lucia CR

    amazing job!

  • Avatar
    Pjotr van Schothorst

    Thanks! Here some renders made with Lumion, some of them with post-processing (artistic filters) with Topaz.

    https://photos.app.goo.gl/GopOHRAXFkJGaLzm1

    you need a Google account to see that page, it's on Google Photos.

     

  • Avatar
    Lucia CR

    the link is not working for me

  • Avatar
    Pjotr van Schothorst

    strange. I copied the link again. Can you try again?

  • Avatar
    Lucia CR

    it is working now... really admirable!

  • Avatar
    Pjotr van Schothorst

    For Sketchup, there is a plug-in called Artisan (http://artisan4sketchup.com/) to fine-tune mesh models. It would be great if this plug-in, or some of its features, became available for RC.

Please sign in to leave a comment.