Improve the reconstruction of water areas, or add editing facility to push the above-waterlevel polygons below the water surface
I discovered that water areas are not captured very well, probably due to reflections, wavelets etc.
So I need to get rid of the water areas, and replace the water with another water plane.
I have cut out the water now several times manually, with the Filtering tool, drawing boxes and lasso's around these areas. But as you can see from my top-down screenshot, the water areas are all over the place, and it takes me several hours to cut it out. (even worse: RC crashed several times during the selection process, losing a lot of tedious work; saving takes a long tome so saving a lot slows down my progress).
One solution I was thinking of is something similar to the Magic Wand tool in Photoshop: select a polygon, and the being able to select all polygons with a similar color, based on some sensitivity on the RGB color. These could then be cut out.
Of course it is possible that some polygons get selected that should not be cut out. For these, it would be good to have some Unselect tools, like an Unselect square and lasso.
If you think there are other, better solutions for getting rid of the water polygons, please let me know.
Here a render from Lumion before I deleted the water surface manually. The water surface and trees were added in Lumion. Deleting it also doesn't solve the problem, because then you get land parts floating above the water surface.... The best solution would probably be a way to select all water polygons and pushing them down, so they disappear below the water surface. Or does anyone have a better idea?
In the distance you also see some tree blobs which did not get selected using the RC Advanced Select tools. Some did get selected that way by first doing Select larges surface and then inverting the selection.
I found a way to make the surface transparent based on deleting parts of the texture, pixels with a similar color to the water color I selected. This is equivalent to my feature request. Result: Not good. So I hereby drop my feature request and want to phrase it more generically: Please find a solution for getting rid of these bumpy water surfaces. Ideally, adapt the reconstruction algorithm so the water surface becomes flat, or add a way to push down the polygons that stick out above the water level. Cutting out these bumpy particles leads to unwanted results like land areas that float above the water surface.
This weekend I spent many hours improving the 3D mesh manually using MeshLab, an open source tool. Still some strange blobs visible, but the model is now good enough for its purpose: architectural visualisation using Lumion. A new house design will be added on the small island. Lots of file transfers between RC, MeshLab and Lumion. Ideally, the mesh optimisation tools would be built into RC. That would lower the barrier for use by architects.
Thanks! Here some renders made with Lumion, some of them with post-processing (artistic filters) with Topaz.
you need a Google account to see that page, it's on Google Photos.
the link is not working for me
strange. I copied the link again. Can you try again?
it is working now... really admirable!
For Sketchup, there is a plug-in called Artisan (http://artisan4sketchup.com/) to fine-tune mesh models. It would be great if this plug-in, or some of its features, became available for RC.
this topic seems to be related to this older one: https://support.capturingreality.com/hc/en-us/community/posts/360002217391-masking-photos?page=1#community_comment_360001278132
revived here: https://support.capturingreality.com/hc/en-us/community/posts/360011244172-Adding-simple-geometry
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