New steam limitations 2020?

Comments

5 comments

  • Avatar
    Erik Kubiňan CR

    This should not be limitations related dear user. Is this a high detail or a normal detail? Could you share with the alignment and reconstruction settings along with what console writes down when you process? (number of parts, etc.)

    0
    Comment actions Permalink
  • Avatar
    youri_v

    these are the alignment and reconstruction settings. I have tried to reconstruct this data set several times, including importing a component into a new project, also the same data set with 600 images, all with the same result. The reconstruction runs halfway and the process bar then comes to a standstill and RC then only runs 0.1%. The processbar is nog moving for as long as you let it run (>12 hours). I have until the end of the week to process the last datasets so it gets a bit more stressful ... I don't know what exactly you mean by 'what console writes down'.

    I hope you see things that I overlook.

    0
    Comment actions Permalink
  • Avatar
    Erik Kubiňan CR

    Hello again, 
    could you please try the following settings and run the normal detail for example?
    Also, please don't run other applications while RC is processing.

    0
    Comment actions Permalink
  • Avatar
    youri_v

    I ran this project again in normal detail with the new reconstruction settings, together with the cached data of previous attempts the model was created  within an hour, a mesh of 1.9M triangles. Can I now assume that with changing the reconstruction settings as specified, the model is less truthful and less detailed (given the low number of triangles)? I am used to my models having so many triangles that I simplify them to 14 and 3 M triangles afterwards.

    I'm going to do a high detail reconstruction as well. But what can I do with the specified reconstruction values to get a sharp printable mesh from a model? Is the detail decimation factor of great importance?

    In any case, thanks for the info, at least I have a mesh.

    0
    Comment actions Permalink
  • Avatar
    Erik Kubiňan CR

    Yes Sir, detail decimation factor is a value that represents the downscale of an image. In this case 2 represents 50% resolution of every image is used. Which is mostly just enough for the meshing pass. Of course it depends on your megapixels and the count of the images. You can try running high detail or just use a lesser value in minimal distance between to vertices. Let's say 0.001 for example. This should also have an effect on how many polygons are created. Although 2M for a small not too complicated model should be just enough. If it is a very detailed large model then the values should be changed to get more.

    0
    Comment actions Permalink

Please sign in to leave a comment.