Now that the new gaming engines will allow for billions of polygons .. I was wondering what are everyons thoughts now on how we clean up models and save them to be used for the future?
I am looking at large interiors and exteriors which are notoroious for having missing walls or problems with shiny areas.
Are there any tools that can handle clean up of a model which consists of 500m+ polygons? Is that something Zbrush can handle?
The future looks amazing! and we dont have to sacrifice on quality! #givemeallpointclouds
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