Massive Scan Issues

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    Erik Kubiňan CR

    This is what I would use(downscale 2 means twice less resolution), but honestly with such heavy detail as you have in terms of polygon count, this could still take ages. The only effective way to produce something for you here would be to use simplify on the parts to lower the poly count as this is an insane number for process like coloring is. Coloring paints colors on every vertex and you have lots and lots of them so reducing the poly count speeds up the whole process. Unfortunately in an extreme case as this is, even simplify will need some bit of a time to take it down. It still will be the fastest way. Next time, while working with so many inputs, you should consider using downscale in reconstruction and bigger spacing between vertices, but I suppose you already know.

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    jeffrey_ian_wilson

    Thanks Erik,

    If it takes a while, that's ok.  I am just trying to see if there are any settings I was missing but it is pretty straightforward.  Best thing I can do is cut the mesh into smaller chunks.  I never thought I'd say cutting into 1-2billion tri chunks makes things more manageable but it does.  It's an impressive scan and we will hopefully be showing it soon.

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    Erik Kubiňan CR

    Well I can only wish you good luck and I am very excited to see the results!

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